A WebGL + TypeScript 2D Game framework with a Scene -> Entity -> Component model.
★ still very work in progress ★ and has frequent, breaking changes. Not worrying about backwards compatability with updates. Use at own risk.
Lightweight framework to be easily used for GameJam games
Foster should run in the Browser and in Electron without any changes on the game-side
ES6 all the way. Not worrying about being backwards compatible.
Frame-based animation, with atlas loading (Aseprite, Texture Packer, etc)
AABB Collision system, with simple Physics component to handle motion
BlendModes (additive, multiply, subtract, etc)
Comment everything (and generate Docs somehow?)
Add lots of helper / usability methods (ex. Audio fade in/out, built in screen transitions, more atlas loaders, etc)
How to use
npm install foster-engine
Import it in your own project, ex.
import * as Foster from "foster-engine";
Make sure your compiled project has the Foster code (either include the node_module, or use one of the pre-compiled JS builds)