glmark2 is an OpenGL 2.0 and ES 2.0 benchmark.
glmark2 is developed by Alexandros Frantzis and Jesse Barker based on the original glmark benchmark by Ben Smith.
It is licensed under the GPLv3 (see COPYING).
To build glmark2 you need:
- meson (>= 0.47) or python3 (if you are using WAF for building)
- libpng 1.6
- Window system development files for the flavors you want to build (e.g, X11, Wayland, drm)
- libGL (for desktop GL)
- libEGL and libGLESv2 (for GLESv2)
Read the INSTALL file for building/installation instructions,
Read the INSTALL.android file for instructions for Android.