___            
     .-.     S i Z i O U S  P R E S E N T S . . . (   )           
    ( __)  ___ .-. .-.     .--.        ,--.     .-.| |    .--.    
    (''") (   )   '   \   /    \      /   |    /   \ |   /    \   
     | |   |  .-.  .-. ; ;  ,-. '    / .' |   |  .-. |  |  .-. ;  
     | |   | |  | |  | | | |  | |   / / | |   | |  | |  |  |(___)        
     | |   | |  | |  | | | |  | |  / /  | |   | |  | |  |  |      
     | |   | |  | |  | | | |  | | /  `--' |-. | |  | |  |  | ___  
     | |   | |  | |  | | | '  | | `-----| |-' | '  | |  |  '(   ) 
     | |   | |  | |  | | '  `-' |       | |   ' `-'  /  '  `-' |  
    (___) (___)(___)(___) `.__. |      (___)   `.__,'    `.__,'   
                          ( `-' ;           i M G 4 D C                           
                           `.__.     Dreamcast Selfboot Toolkit                             


   After 6 years of idle time on my Dreamcast projects, I decided to 
   release my favorites Dreamcast tools source, mds4dc and cdi4dc, 
   grouped in one single package: Ladies and Gentlemens, I'm very 
   proud to introduce you IMG4DC, the ultimate Dreamcast Selfboot 
   Toolkit package!

  ____                      _        __  _            
 / __ \___  _______________(_)____  / /_(_)____  ____ 
/ / / / _ \/ ___/ ___/ ___/ // __ \/ __/ // __ \/ __ \

/ // / __( ) // / / // // / // // // / / / /__ /___/_/__/_// /// ./_// _// // I. DESCRiPTiON /_/

This project contains two masterpieces of Dreamcast Selfboot tools, 
capable of generating *VALiD* burnable disc images in the followings 
formats:
  * Alcohol 120% (MDS/MDF)
  * Padus DiscJuggler (CDI)

By saying *VALiD* images, it refers that the disc images are readable by 
mounting theses under a virtual drive, like Daemon Tools or Alcohol 
software. You'll be able to test your Dreamcast selfboot projects in
real time, and allows the end-user use your Dreamcast production as the
easier and faster way.

Theses tools are currently used in anothers projects, like BootDreams or 
Selfboot Inducer, for at least 5 years, it proves the software quality.

No improvements was made on the sources released here. No, I'm not given 
up the Dreamcast. I'm just releasing these because I haven't much time now
to improve the tools like I want. So I'm giving theses tools to the
Dreamcast communauty, with the hope that YOU can improve them.

  ______                       _ ___             
 / ____/____  ____ ___  ____  (_) (_)____  ____ _
/ /    / __ \/ __ `__ \/ __ \/ / / // __ \/ __ `/

/ / / // / / / / / / // / / / // / / / // /__ _/ _// // // .__////// //_, / II. COMPiLiNG /_/ /____/

This project is assuming that you're using a 64-bit Windows. If not the
case, please read the note at the end of this chapter.

In order to compile, you must have several packages installed on your 
computer:
  1. TDM-GCC-64  : tdm-gcc.tdragon.net
  2. UPX         : upx.sourceforge.net
  3. CodeLite IDE: www.codelite.org

Install all packages above in the specified order.

When installing UPX (Ultimate Packer for Executable), please add it to 
your PATH environment variable, as it'll be used when compiling IMG4DC
in Release mode.

NOTE: To compile this project, the prerequisite is to have a 64-bit Windows. 
If not the case, you'll need to adapt the CodeLite project settings in order 
to use the TDM-GCC-32 toolchain instead. Currently, binaries produced are
in 32-bit mode, but it's time to plan to switch to 64-bit in the future...

After the installation, you'll be able to compile the IMG4DC package.

Start CodeLite, then configure the TDM-GCC-64 toolchain if you don't have
already done it. Then open the 'img4dc.workspace' file by using the 
Workspace > Open Workspace... command inside CodeLite.

Everything was already configured to compile the whole workspace in the
correct way. Just choose the build configuration ('Debug' or 'Release') in 
the Workspace View (in the left by default), right-click on the 'img4dc'
root node and select 'Build Workspace'.

:: II.1 Compiling libraries ::::::::::::::::::::::::::::::::::::::::::::::::::::

Before starting anything, you must compile the 2 provided libraries, 
which is 'edc' and 'common'. These libraries are used in the whole project, 
so you need to compile them before doing everything. This is already done
automatically by CodeLite.

The libedc ('edc') library was ripped from the cdrtools package. It isn't 
the latest release, so I think this part can be updated. It's responsible
for computing ECC/EDC data sectors.

The libcommon ('common') library contains some useful functions available
in the projects.

:: II.2 Compiling cdi4dc ::::::::::::::::::::::::::::::::::::::::::::::::::::::

To compile cdi4dc, just select the Release mode in CodeLite then the build
command.

After that, you should have the '.\cdi4dc\bin\Release\cdi4dc.exe' file. 
Just zip the bin directory to make a release. Don't forget to include the
'doc' folder.

:: II.3 Compiling mds4dc ::::::::::::::::::::::::::::::::::::::::::::::::::::::

For compiling mds4dc, it's just like cdi4dc. Select the Release mode in
CodeLite then the build command.

Don't forget to include lbacalc binary (keep reading this document).

:: II.4 Compiling lbacalc :::::::::::::::::::::::::::::::::::::::::::::::::::::

For compiling lbacalc, needed by mds4dc to compute the msinfo value when
using the tool with CDDA tracks, it's just like the other tools.

Select the Release mode for lbacalc within CodeLite then the build command.

:: II.5 Before releasing ::::::::::::::::::::::::::::::::::::::::::::::::::::::

If you made significants changes and join the MDS4DC developers, just mail
me at sizious (at) gmail (dot) com. I'll add you with pleasure.

Don't forget to include the 'docs' directory inside each 'bin' directory
as it contains licenses and documentation material.

And of course, don't forget to edit the 'version.rc' file which contains
the version information and other things.
   __    _                          
  / /   (_)________  ____  ________ 
 / /   / // ___/ _ \/ __ \/ ___/ _ \

_ / /_/ // // __/ / / ( ) /_____________________________________ /_// __/_// //__/___/ III. LiCENSE

This package is released under the GNU GPL 3.

So please keep it mind by using it.                    

  ______               ___ __      
 / ____/________  ____/ (_) /______
/ /    / ___/ _ \/ __  / / __/ ___/

/ / / / / / // / / /( )_______________________________________ __/// __/_,//_/____/ IV. CREDiTS

Each source code was written by SiZiOUS or simply 'SiZ!'), except the 
'libedc' library of course.

Credits flying to (in no order) :
BlackAura, Fackue, Xeal, DeXT, Heiko Eissfeldt, Joerg Schilling, Henrik 
Stokseth, Marcus Comstedt, Ron, JMD, speud, IlDucci, PacoChan and all the
rest I forgot.

Enjoy this cool project.

Your truely,
SiZiOUS

*** Wanna contact me? ***

www : www.sizious.com
mail: sizious (at) gmail (dot) com
fb  : fb.com/sizious
tw  : @sizious

__/ EOF 20150812 /__

Img4dc

IMG4DC – Dreamcast Selfboot Toolkit. Generate ready-to-use disc images for your Sega Dreamcast system!

Img4dc Info

⭐ Stars 12
🔗 Homepage bit.ly
🔗 Source Code github.com
🕒 Last Update a year ago
🕒 Created 3 years ago
🐞 Open Issues 0
➗ Star-Issue Ratio Infinity
😎 Author sizious