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MAGE

About

Game and rendering engine featuring both forward and deferred PBR (physically-based rendering) pipelines with optional indirect illumination using Voxel Cone Tracing.

Index

Development

  • Platform: Windows 10 32 Bit and 64 Bit (Windows API + Direct3D 11)
  • Engine Programming Language: C++17
  • Scripting Language: C++17
  • Shading Language: HLSL (Shader Model 5.0)

Copyright © 2016-2020 Matthias Moulin. All Rights Reserved.

Mage

🧙 MAGE

Mage Info

⭐ Stars 212
🔗 Homepage matt77hias.github.io
🔗 Source Code github.com
🕒 Last Update a year ago
🕒 Created 5 years ago
🐞 Open Issues 0
➗ Star-Issue Ratio Infinity
😎 Author matt77hias