This is a small example of procedural mesh generation with a compute shader.


This example uses DrawMeshInstancedIndirect to draw a procedurally generated mesh. Although the main purpose of this method is not procedural modeling, it's the only way to procedurally populate triangles and draw them with using a surface shader.


A small example of procedural modeling with compute shaders.

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🕒 Last Update 7 months ago
🕒 Created 5 years ago
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😎 Author keijiro