NoiseBall2

This is a small example of procedural mesh generation with a compute shader.

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This example uses DrawMeshInstancedIndirect to draw a procedurally generated mesh. Although the main purpose of this method is not procedural modeling, it's the only way to procedurally populate triangles and draw them with using a surface shader.

Noiseball2

A small example of procedural modeling with compute shaders.

Noiseball2 Info

⭐ Stars 243
🔗 Source Code github.com
🕒 Last Update 7 months ago
🕒 Created 5 years ago
🐞 Open Issues 0
➗ Star-Issue Ratio Infinity
😎 Author keijiro