NoiseBall2
This is a small example of procedural mesh generation with a compute shader.
This example uses DrawMeshInstancedIndirect to draw a procedurally generated mesh. Although the main purpose of this method is not procedural modeling, it's the only way to procedurally populate triangles and draw them with using a surface shader.
Noiseball2
A small example of procedural modeling with compute shaders.
Noiseball2 Info
⭐ Stars 243
🔗 Source Code github.com
🕒 Last Update 7 months ago
🕒 Created 5 years ago
🐞 Open Issues 0
➗ Star-Issue Ratio Infinity
😎 Author keijiro